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11-24-2013, 01:06 AM
Post: #1
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REQ Paying 250$ for someone who can get this app
I want this app full source code , il pay 250$ max for the one that gets it ,
Skype: roazlogiq Gmail: talhaconcepts@gmail.com PM Me only if you have it or you get blocked startMe - Your iOS7 Social Network http://www.chupamobile.com/products/deta...l+Network/ Thanks alot |
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06-24-2014, 10:29 AM
Post: #2
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RE: REQ Paying 250$ for someone who can get this app
(11-24-2013 01:06 AM)talhakaya Wrote: I want this app full source code , il pay 250$ max for the one that gets it ,1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 System.ApplicationID = CrystalSpace.StartMe Video.ScreenWidth = 800 Video.ScreenHeight = 600 System.Plugins.iFontServer = crystalspace.font.server.multiplexer System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2 System.Plugins.iFontServer.2 = crystalspace.font.server.default Stars.Count = 100 Stars.Timeout = 10 Stars.MaxAge = 0.5 Stars.Fade1 = 0.2 Stars.Fade2 = 0.4 StartMe.0.name = walktest StartMe.0.exec = walktest StartMe.0.args = -silent -mode=800x600 -relight StartMe.0.desc.0 = This is the 'walktest' application with the default castle map. StartMe.0.desc.1 = StartMe.0.desc.2 = This map uses parallax mapping but will fallback to bumpmapping StartMe.0.desc.3 = if your card doesn't support parallax. StartMe.0.desc.4 = StartMe.0.desc.5 = This level has also a heavy use of portals in order to split StartMe.0.desc.6 = the environment in many smaller rooms that can be displayed StartMe.0.desc.7 = separately (therefore achieving better performances). StartMe.0.image = startme_walktest.jpg StartMe.1.name = csdemo StartMe.1.exec = csdemo StartMe.1.args = -silent -mode=800x600 StartMe.1.desc.0 = This is project Bias, a demonstration of a medieval First Person Shooter. StartMe.1.desc.1 = StartMe.1.desc.2 = This game was made originally as a "one week" project. It was later adapted StartMe.1.desc.3 = to use only CS, and no more CEL, and also use the new animated meshes StartMe.1.desc.4 = instead of genmeshes. StartMe.1.image = startme_csdemo.jpg StartMe.2.name = phystut StartMe.2.exec = phystut StartMe.2.args = -silent -mode=800x600 StartMe.2.desc.0 = This is a demonstration and testbed for the physical plugin. StartMe.2.desc.1 = It shows how to spawn rigid bodies, soft bodies, joints, terrain colliders StartMe.2.desc.2 = and ragdolls. StartMe.2.image = startme_phystut.jpg StartMe.3.name = avatartest StartMe.3.exec = avatartest StartMe.3.args = -silent -mode=800x600 StartMe.3.desc.0 = This is a demonstration of the new animated mesh for skeletal animation. StartMe.3.desc.1 = It shows how animation nodes can be combined to create dynamically StartMe.3.desc.2 = complex animations. StartMe.3.desc.3 = StartMe.3.desc.4 = There are three different scenes in this demo, press 'n' to switch to the StartMe.3.desc.5 = next one. StartMe.3.desc.6 = StartMe.3.desc.7 = The first scene (Frankie) is a demonstration of the usage of the 'LookAt', StartMe.3.desc.8 = the 'Speed' and the 'Ragdoll' animation nodes. It demonstrates also how to StartMe.3.desc.9 = set up animated decal textures on the model. StartMe.3.desc.10 = StartMe.3.desc.11 = The second scene (Krystal) uses the ragdoll animation node in combination StartMe.3.desc.12 = with soft body physics to animate the hairs and the skirt. You can also StartMe.3.desc.13 = play with the Inverse Kinematics animation node to animate procedurally StartMe.3.desc.14 = the arm of Krystal. StartMe.3.desc.15 = StartMe.3.desc.16 = The third scene (Sintel) shows how to do facial animation. StartMe.3.image = startme_avatartest.jpg StartMe.4.name = water StartMe.4.exec = walktest StartMe.4.args = -silent -mode=800x600 data/water.zip StartMe.4.desc.0 = This is a demonstration of the water shader. StartMe.4.image = startme_water.jpg StartMe.5.name = partsys StartMe.5.exec = walktest StartMe.5.args = -silent -mode=800x600 partsys StartMe.5.desc.0 = This is the 'walktest' application with the 'partsys' map. StartMe.5.desc.1 = It demonstrates several particles made with the particle system. StartMe.5.image = startme_partsys.jpg StartMe.6.name = ceguitest StartMe.6.exec = ceguitest StartMe.6.args = -silent -mode=800x600 StartMe.6.desc.0 = CeGUITest is a test application for User Interfaces based on CeGUI. StartMe.6.image = startme_ceguitest.jpg StartMe.7.name = isotest StartMe.7.exec = isotest StartMe.7.args = -silent -mode=800x600 StartMe.7.desc.0 = Crystal Space is a real 3D engine. However with some tweaking you StartMe.7.desc.1 = can force it into emulating something that resembles isometric StartMe.7.desc.2 = a bit. This example also uses stencil shadows. StartMe.7.image = startme_isotest.jpg StartMe.8.name = imptest StartMe.8.exec = imptest StartMe.8.args = -silent -mode=800x600 StartMe.8.desc.0 = This is a demonstration of the imposter system. What you see are StartMe.8.desc.1 = not 3D objects, but 2D textures generated automatically from the StartMe.8.desc.2 = 3D objects, and updated accordingly to the movements of the camera. StartMe.8.desc.3 = Used properly, this system can allow to display a great amount of StartMe.8.desc.4 = objects in the screen at the same time. StartMe.8.image = startme_imptest.jpg StartMe.9.name = terrain StartMe.9.exec = walktest StartMe.9.args = -silent terrain -mode=800x600 StartMe.9.desc.0 = This is the 'walktest' application with the terrain map. It demonstrates StartMe.9.desc.1 = the landscape engine in Crystal Space. There are two versions of this map. StartMe.9.desc.2 = This one is 'terrain' which looks nice but needs good hardware to run nicely. StartMe.9.desc.3 = 'terrainf' is a lot faster. StartMe.9.image = startme_terrain.jpg StartMe.10.name = terrainf StartMe.10.exec = walktest StartMe.10.args = -silent terrainf -mode=800x600 -relight StartMe.10.desc.0 = This is the 'walktest' application with the terrainf map. It demonstrates StartMe.10.desc.1 = the landscape engine in Crystal Space. There are two versions of this map. StartMe.10.desc.2 = This one is 'terrainf' which is usually faster then 'terrain' StartMe.10.desc.3 = and doesn't require advanced 3D hardware. 'terrainf' also StartMe.10.desc.4 = demonstrates the foliage generator (which slows it down again). StartMe.10.image = startme_terrainf.jpg StartMe.11.name = waterdemo StartMe.11.exec = waterdemo StartMe.11.args = -silent -mode=800x600 StartMe.11.desc.0 = 'waterdemo' is a small demo of a water effect in Crystal Space. StartMe.11.desc.1 = The effect is made by modifying procedurally a mesh. StartMe.11.desc.2 = Just press space bar to create some waves in the water. StartMe.11.image = startme_waterdemo.jpg |
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06-24-2014, 10:29 AM
Post: #3
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RE:
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 System.ApplicationID = CrystalSpace.StartMe Video.ScreenWidth = 800 Video.ScreenHeight = 600 System.Plugins.iFontServer = crystalspace.font.server.multiplexer System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2 System.Plugins.iFontServer.2 = crystalspace.font.server.default Stars.Count = 100 Stars.Timeout = 10 Stars.MaxAge = 0.5 Stars.Fade1 = 0.2 Stars.Fade2 = 0.4 StartMe.0.name = walktest StartMe.0.exec = walktest StartMe.0.args = -silent -mode=800x600 -relight StartMe.0.desc.0 = This is the 'walktest' application with the default castle map. StartMe.0.desc.1 = StartMe.0.desc.2 = This map uses parallax mapping but will fallback to bumpmapping StartMe.0.desc.3 = if your card doesn't support parallax. StartMe.0.desc.4 = StartMe.0.desc.5 = This level has also a heavy use of portals in order to split StartMe.0.desc.6 = the environment in many smaller rooms that can be displayed StartMe.0.desc.7 = separately (therefore achieving better performances). StartMe.0.image = startme_walktest.jpg StartMe.1.name = csdemo StartMe.1.exec = csdemo StartMe.1.args = -silent -mode=800x600 StartMe.1.desc.0 = This is project Bias, a demonstration of a medieval First Person Shooter. StartMe.1.desc.1 = StartMe.1.desc.2 = This game was made originally as a "one week" project. It was later adapted StartMe.1.desc.3 = to use only CS, and no more CEL, and also use the new animated meshes StartMe.1.desc.4 = instead of genmeshes. StartMe.1.image = startme_csdemo.jpg StartMe.2.name = phystut StartMe.2.exec = phystut StartMe.2.args = -silent -mode=800x600 StartMe.2.desc.0 = This is a demonstration and testbed for the physical plugin. StartMe.2.desc.1 = It shows how to spawn rigid bodies, soft bodies, joints, terrain colliders StartMe.2.desc.2 = and ragdolls. StartMe.2.image = startme_phystut.jpg StartMe.3.name = avatartest StartMe.3.exec = avatartest StartMe.3.args = -silent -mode=800x600 StartMe.3.desc.0 = This is a demonstration of the new animated mesh for skeletal animation. StartMe.3.desc.1 = It shows how animation nodes can be combined to create dynamically StartMe.3.desc.2 = complex animations. StartMe.3.desc.3 = StartMe.3.desc.4 = There are three different scenes in this demo, press 'n' to switch to the StartMe.3.desc.5 = next one. StartMe.3.desc.6 = StartMe.3.desc.7 = The first scene (Frankie) is a demonstration of the usage of the 'LookAt', StartMe.3.desc.8 = the 'Speed' and the 'Ragdoll' animation nodes. It demonstrates also how to StartMe.3.desc.9 = set up animated decal textures on the model. StartMe.3.desc.10 = StartMe.3.desc.11 = The second scene (Krystal) uses the ragdoll animation node in combination StartMe.3.desc.12 = with soft body physics to animate the hairs and the skirt. You can also StartMe.3.desc.13 = play with the Inverse Kinematics animation node to animate procedurally StartMe.3.desc.14 = the arm of Krystal. StartMe.3.desc.15 = StartMe.3.desc.16 = The third scene (Sintel) shows how to do facial animation. StartMe.3.image = startme_avatartest.jpg StartMe.4.name = water StartMe.4.exec = walktest StartMe.4.args = -silent -mode=800x600 data/water.zip StartMe.4.desc.0 = This is a demonstration of the water shader. StartMe.4.image = startme_water.jpg StartMe.5.name = partsys StartMe.5.exec = walktest StartMe.5.args = -silent -mode=800x600 partsys StartMe.5.desc.0 = This is the 'walktest' application with the 'partsys' map. StartMe.5.desc.1 = It demonstrates several particles made with the particle system. StartMe.5.image = startme_partsys.jpg StartMe.6.name = ceguitest StartMe.6.exec = ceguitest StartMe.6.args = -silent -mode=800x600 StartMe.6.desc.0 = CeGUITest is a test application for User Interfaces based on CeGUI. StartMe.6.image = startme_ceguitest.jpg StartMe.7.name = isotest StartMe.7.exec = isotest StartMe.7.args = -silent -mode=800x600 StartMe.7.desc.0 = Crystal Space is a real 3D engine. However with some tweaking you StartMe.7.desc.1 = can force it into emulating something that resembles isometric StartMe.7.desc.2 = a bit. This example also uses stencil shadows. StartMe.7.image = startme_isotest.jpg StartMe.8.name = imptest StartMe.8.exec = imptest StartMe.8.args = -silent -mode=800x600 StartMe.8.desc.0 = This is a demonstration of the imposter system. What you see are StartMe.8.desc.1 = not 3D objects, but 2D textures generated automatically from the StartMe.8.desc.2 = 3D objects, and updated accordingly to the movements of the camera. StartMe.8.desc.3 = Used properly, this system can allow to display a great amount of StartMe.8.desc.4 = objects in the screen at the same time. StartMe.8.image = startme_imptest.jpg StartMe.9.name = terrain StartMe.9.exec = walktest StartMe.9.args = -silent terrain -mode=800x600 StartMe.9.desc.0 = This is the 'walktest' application with the terrain map. It demonstrates StartMe.9.desc.1 = the landscape engine in Crystal Space. There are two versions of this map. StartMe.9.desc.2 = This one is 'terrain' which looks nice but needs good hardware to run nicely. StartMe.9.desc.3 = 'terrainf' is a lot faster. StartMe.9.image = startme_terrain.jpg StartMe.10.name = terrainf StartMe.10.exec = walktest StartMe.10.args = -silent terrainf -mode=800x600 -relight StartMe.10.desc.0 = This is the 'walktest' application with the terrainf map. It demonstrates StartMe.10.desc.1 = the landscape engine in Crystal Space. There are two versions of this map. StartMe.10.desc.2 = This one is 'terrainf' which is usually faster then 'terrain' StartMe.10.desc.3 = and doesn't require advanced 3D hardware. 'terrainf' also StartMe.10.desc.4 = demonstrates the foliage generator (which slows it down again). StartMe.10.image = startme_terrainf.jpg StartMe.11.name = waterdemo StartMe.11.exec = waterdemo StartMe.11.args = -silent -mode=800x600 StartMe.11.desc.0 = 'waterdemo' is a small demo of a water effect in Crystal Space. StartMe.11.desc.1 = The effect is made by modifying procedurally a mesh. StartMe.11.desc.2 = Just press space bar to create some waves in the water. StartMe.11.image = startme_waterdemo.jpg |
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