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11-24-2013, 01:06 AM
Post: #1
REQ Paying 250$ for someone who can get this app
I want this app full source code , il pay 250$ max for the one that gets it ,

Skype: roazlogiq
Gmail: talhaconcepts@gmail.com

PM Me only if you have it or you get blocked


startMe - Your iOS7 Social Network
http://www.chupamobile.com/products/deta...l+Network/


Thanks alot
06-24-2014, 10:29 AM
Post: #2
RE: REQ Paying 250$ for someone who can get this app
(11-24-2013 01:06 AM)talhakaya Wrote:  I want this app full source code , il pay 250$ max for the one that gets it ,

Skype: roazlogiq
Gmail: talhaconcepts@gmail.com

PM Me only if you have it or you get blocked


startMe - Your iOS7 Social Network
http://www.chupamobile.com/products/deta...l+Network/


Thanks alot
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System.ApplicationID = CrystalSpace.StartMe
Video.ScreenWidth = 800
Video.ScreenHeight = 600
System.Plugins.iFontServer = crystalspace.font.server.multiplexer
System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.2 = crystalspace.font.server.default

Stars.Count = 100
Stars.Timeout = 10
Stars.MaxAge = 0.5
Stars.Fade1 = 0.2
Stars.Fade2 = 0.4

StartMe.0.name = walktest
StartMe.0.exec = walktest
StartMe.0.args = -silent -mode=800x600 -relight
StartMe.0.desc.0 = This is the 'walktest' application with the default castle map.
StartMe.0.desc.1 =
StartMe.0.desc.2 = This map uses parallax mapping but will fallback to bumpmapping
StartMe.0.desc.3 = if your card doesn't support parallax.
StartMe.0.desc.4 =
StartMe.0.desc.5 = This level has also a heavy use of portals in order to split
StartMe.0.desc.6 = the environment in many smaller rooms that can be displayed
StartMe.0.desc.7 = separately (therefore achieving better performances).
StartMe.0.image = startme_walktest.jpg

StartMe.1.name = csdemo
StartMe.1.exec = csdemo
StartMe.1.args = -silent -mode=800x600
StartMe.1.desc.0 = This is project Bias, a demonstration of a medieval First Person Shooter.
StartMe.1.desc.1 =
StartMe.1.desc.2 = This game was made originally as a "one week" project. It was later adapted
StartMe.1.desc.3 = to use only CS, and no more CEL, and also use the new animated meshes
StartMe.1.desc.4 = instead of genmeshes.
StartMe.1.image = startme_csdemo.jpg

StartMe.2.name = phystut
StartMe.2.exec = phystut
StartMe.2.args = -silent -mode=800x600
StartMe.2.desc.0 = This is a demonstration and testbed for the physical plugin.
StartMe.2.desc.1 = It shows how to spawn rigid bodies, soft bodies, joints, terrain colliders
StartMe.2.desc.2 = and ragdolls.
StartMe.2.image = startme_phystut.jpg

StartMe.3.name = avatartest
StartMe.3.exec = avatartest
StartMe.3.args = -silent -mode=800x600
StartMe.3.desc.0 = This is a demonstration of the new animated mesh for skeletal animation.
StartMe.3.desc.1 = It shows how animation nodes can be combined to create dynamically
StartMe.3.desc.2 = complex animations.
StartMe.3.desc.3 =
StartMe.3.desc.4 = There are three different scenes in this demo, press 'n' to switch to the
StartMe.3.desc.5 = next one.
StartMe.3.desc.6 =
StartMe.3.desc.7 = The first scene (Frankie) is a demonstration of the usage of the 'LookAt',
StartMe.3.desc.8 = the 'Speed' and the 'Ragdoll' animation nodes. It demonstrates also how to
StartMe.3.desc.9 = set up animated decal textures on the model.
StartMe.3.desc.10 =
StartMe.3.desc.11 = The second scene (Krystal) uses the ragdoll animation node in combination
StartMe.3.desc.12 = with soft body physics to animate the hairs and the skirt. You can also
StartMe.3.desc.13 = play with the Inverse Kinematics animation node to animate procedurally
StartMe.3.desc.14 = the arm of Krystal.
StartMe.3.desc.15 =
StartMe.3.desc.16 = The third scene (Sintel) shows how to do facial animation.
StartMe.3.image = startme_avatartest.jpg

StartMe.4.name = water
StartMe.4.exec = walktest
StartMe.4.args = -silent -mode=800x600 data/water.zip
StartMe.4.desc.0 = This is a demonstration of the water shader.
StartMe.4.image = startme_water.jpg

StartMe.5.name = partsys
StartMe.5.exec = walktest
StartMe.5.args = -silent -mode=800x600 partsys
StartMe.5.desc.0 = This is the 'walktest' application with the 'partsys' map.
StartMe.5.desc.1 = It demonstrates several particles made with the particle system.
StartMe.5.image = startme_partsys.jpg

StartMe.6.name = ceguitest
StartMe.6.exec = ceguitest
StartMe.6.args = -silent -mode=800x600
StartMe.6.desc.0 = CeGUITest is a test application for User Interfaces based on CeGUI.
StartMe.6.image = startme_ceguitest.jpg

StartMe.7.name = isotest
StartMe.7.exec = isotest
StartMe.7.args = -silent -mode=800x600
StartMe.7.desc.0 = Crystal Space is a real 3D engine. However with some tweaking you
StartMe.7.desc.1 = can force it into emulating something that resembles isometric
StartMe.7.desc.2 = a bit. This example also uses stencil shadows.
StartMe.7.image = startme_isotest.jpg

StartMe.8.name = imptest
StartMe.8.exec = imptest
StartMe.8.args = -silent -mode=800x600
StartMe.8.desc.0 = This is a demonstration of the imposter system. What you see are
StartMe.8.desc.1 = not 3D objects, but 2D textures generated automatically from the
StartMe.8.desc.2 = 3D objects, and updated accordingly to the movements of the camera.
StartMe.8.desc.3 = Used properly, this system can allow to display a great amount of
StartMe.8.desc.4 = objects in the screen at the same time.
StartMe.8.image = startme_imptest.jpg

StartMe.9.name = terrain
StartMe.9.exec = walktest
StartMe.9.args = -silent terrain -mode=800x600
StartMe.9.desc.0 = This is the 'walktest' application with the terrain map. It demonstrates
StartMe.9.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.9.desc.2 = This one is 'terrain' which looks nice but needs good hardware to run nicely.
StartMe.9.desc.3 = 'terrainf' is a lot faster.
StartMe.9.image = startme_terrain.jpg

StartMe.10.name = terrainf
StartMe.10.exec = walktest
StartMe.10.args = -silent terrainf -mode=800x600 -relight
StartMe.10.desc.0 = This is the 'walktest' application with the terrainf map. It demonstrates
StartMe.10.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.10.desc.2 = This one is 'terrainf' which is usually faster then 'terrain'
StartMe.10.desc.3 = and doesn't require advanced 3D hardware. 'terrainf' also
StartMe.10.desc.4 = demonstrates the foliage generator (which slows it down again).
StartMe.10.image = startme_terrainf.jpg

StartMe.11.name = waterdemo
StartMe.11.exec = waterdemo
StartMe.11.args = -silent -mode=800x600
StartMe.11.desc.0 = 'waterdemo' is a small demo of a water effect in Crystal Space.
StartMe.11.desc.1 = The effect is made by modifying procedurally a mesh.
StartMe.11.desc.2 = Just press space bar to create some waves in the water.
StartMe.11.image = startme_waterdemo.jpg
06-24-2014, 10:29 AM
Post: #3
RE:
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System.ApplicationID = CrystalSpace.StartMe
Video.ScreenWidth = 800
Video.ScreenHeight = 600
System.Plugins.iFontServer = crystalspace.font.server.multiplexer
System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.2 = crystalspace.font.server.default

Stars.Count = 100
Stars.Timeout = 10
Stars.MaxAge = 0.5
Stars.Fade1 = 0.2
Stars.Fade2 = 0.4

StartMe.0.name = walktest
StartMe.0.exec = walktest
StartMe.0.args = -silent -mode=800x600 -relight
StartMe.0.desc.0 = This is the 'walktest' application with the default castle map.
StartMe.0.desc.1 =
StartMe.0.desc.2 = This map uses parallax mapping but will fallback to bumpmapping
StartMe.0.desc.3 = if your card doesn't support parallax.
StartMe.0.desc.4 =
StartMe.0.desc.5 = This level has also a heavy use of portals in order to split
StartMe.0.desc.6 = the environment in many smaller rooms that can be displayed
StartMe.0.desc.7 = separately (therefore achieving better performances).
StartMe.0.image = startme_walktest.jpg

StartMe.1.name = csdemo
StartMe.1.exec = csdemo
StartMe.1.args = -silent -mode=800x600
StartMe.1.desc.0 = This is project Bias, a demonstration of a medieval First Person Shooter.
StartMe.1.desc.1 =
StartMe.1.desc.2 = This game was made originally as a "one week" project. It was later adapted
StartMe.1.desc.3 = to use only CS, and no more CEL, and also use the new animated meshes
StartMe.1.desc.4 = instead of genmeshes.
StartMe.1.image = startme_csdemo.jpg

StartMe.2.name = phystut
StartMe.2.exec = phystut
StartMe.2.args = -silent -mode=800x600
StartMe.2.desc.0 = This is a demonstration and testbed for the physical plugin.
StartMe.2.desc.1 = It shows how to spawn rigid bodies, soft bodies, joints, terrain colliders
StartMe.2.desc.2 = and ragdolls.
StartMe.2.image = startme_phystut.jpg

StartMe.3.name = avatartest
StartMe.3.exec = avatartest
StartMe.3.args = -silent -mode=800x600
StartMe.3.desc.0 = This is a demonstration of the new animated mesh for skeletal animation.
StartMe.3.desc.1 = It shows how animation nodes can be combined to create dynamically
StartMe.3.desc.2 = complex animations.
StartMe.3.desc.3 =
StartMe.3.desc.4 = There are three different scenes in this demo, press 'n' to switch to the
StartMe.3.desc.5 = next one.
StartMe.3.desc.6 =
StartMe.3.desc.7 = The first scene (Frankie) is a demonstration of the usage of the 'LookAt',
StartMe.3.desc.8 = the 'Speed' and the 'Ragdoll' animation nodes. It demonstrates also how to
StartMe.3.desc.9 = set up animated decal textures on the model.
StartMe.3.desc.10 =
StartMe.3.desc.11 = The second scene (Krystal) uses the ragdoll animation node in combination
StartMe.3.desc.12 = with soft body physics to animate the hairs and the skirt. You can also
StartMe.3.desc.13 = play with the Inverse Kinematics animation node to animate procedurally
StartMe.3.desc.14 = the arm of Krystal.
StartMe.3.desc.15 =
StartMe.3.desc.16 = The third scene (Sintel) shows how to do facial animation.
StartMe.3.image = startme_avatartest.jpg

StartMe.4.name = water
StartMe.4.exec = walktest
StartMe.4.args = -silent -mode=800x600 data/water.zip
StartMe.4.desc.0 = This is a demonstration of the water shader.
StartMe.4.image = startme_water.jpg

StartMe.5.name = partsys
StartMe.5.exec = walktest
StartMe.5.args = -silent -mode=800x600 partsys
StartMe.5.desc.0 = This is the 'walktest' application with the 'partsys' map.
StartMe.5.desc.1 = It demonstrates several particles made with the particle system.
StartMe.5.image = startme_partsys.jpg

StartMe.6.name = ceguitest
StartMe.6.exec = ceguitest
StartMe.6.args = -silent -mode=800x600
StartMe.6.desc.0 = CeGUITest is a test application for User Interfaces based on CeGUI.
StartMe.6.image = startme_ceguitest.jpg

StartMe.7.name = isotest
StartMe.7.exec = isotest
StartMe.7.args = -silent -mode=800x600
StartMe.7.desc.0 = Crystal Space is a real 3D engine. However with some tweaking you
StartMe.7.desc.1 = can force it into emulating something that resembles isometric
StartMe.7.desc.2 = a bit. This example also uses stencil shadows.
StartMe.7.image = startme_isotest.jpg

StartMe.8.name = imptest
StartMe.8.exec = imptest
StartMe.8.args = -silent -mode=800x600
StartMe.8.desc.0 = This is a demonstration of the imposter system. What you see are
StartMe.8.desc.1 = not 3D objects, but 2D textures generated automatically from the
StartMe.8.desc.2 = 3D objects, and updated accordingly to the movements of the camera.
StartMe.8.desc.3 = Used properly, this system can allow to display a great amount of
StartMe.8.desc.4 = objects in the screen at the same time.
StartMe.8.image = startme_imptest.jpg

StartMe.9.name = terrain
StartMe.9.exec = walktest
StartMe.9.args = -silent terrain -mode=800x600
StartMe.9.desc.0 = This is the 'walktest' application with the terrain map. It demonstrates
StartMe.9.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.9.desc.2 = This one is 'terrain' which looks nice but needs good hardware to run nicely.
StartMe.9.desc.3 = 'terrainf' is a lot faster.
StartMe.9.image = startme_terrain.jpg

StartMe.10.name = terrainf
StartMe.10.exec = walktest
StartMe.10.args = -silent terrainf -mode=800x600 -relight
StartMe.10.desc.0 = This is the 'walktest' application with the terrainf map. It demonstrates
StartMe.10.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.10.desc.2 = This one is 'terrainf' which is usually faster then 'terrain'
StartMe.10.desc.3 = and doesn't require advanced 3D hardware. 'terrainf' also
StartMe.10.desc.4 = demonstrates the foliage generator (which slows it down again).
StartMe.10.image = startme_terrainf.jpg

StartMe.11.name = waterdemo
StartMe.11.exec = waterdemo
StartMe.11.args = -silent -mode=800x600
StartMe.11.desc.0 = 'waterdemo' is a small demo of a water effect in Crystal Space.
StartMe.11.desc.1 = The effect is made by modifying procedurally a mesh.
StartMe.11.desc.2 = Just press space bar to create some waves in the water.
StartMe.11.image = startme_waterdemo.jpg




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