(11-24-2013 01:06 AM)talhakaya Wrote: [ -> ]I want this app full source code , il pay 250$ max for the one that gets it ,
Skype: roazlogiq
Gmail: talhaconcepts@gmail.com
PM Me only if you have it or you get blocked
startMe - Your iOS7 Social Network
http://www.chupamobile.com/products/deta...l+Network/
Thanks alot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
System.ApplicationID = CrystalSpace.StartMe
Video.ScreenWidth = 800
Video.ScreenHeight = 600
System.Plugins.iFontServer = crystalspace.font.server.multiplexer
System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.2 = crystalspace.font.server.default
Stars.Count = 100
Stars.Timeout = 10
Stars.MaxAge = 0.5
Stars.Fade1 = 0.2
Stars.Fade2 = 0.4
StartMe.0.name = walktest
StartMe.0.exec = walktest
StartMe.0.args = -silent -mode=800x600 -relight
StartMe.0.desc.0 = This is the 'walktest' application with the default castle map.
StartMe.0.desc.1 =
StartMe.0.desc.2 = This map uses parallax mapping but will fallback to bumpmapping
StartMe.0.desc.3 = if your card doesn't support parallax.
StartMe.0.desc.4 =
StartMe.0.desc.5 = This level has also a heavy use of portals in order to split
StartMe.0.desc.6 = the environment in many smaller rooms that can be displayed
StartMe.0.desc.7 = separately (therefore achieving better performances).
StartMe.0.image = startme_walktest.jpg
StartMe.1.name = csdemo
StartMe.1.exec = csdemo
StartMe.1.args = -silent -mode=800x600
StartMe.1.desc.0 = This is project Bias, a demonstration of a medieval First Person Shooter.
StartMe.1.desc.1 =
StartMe.1.desc.2 = This game was made originally as a "one week" project. It was later adapted
StartMe.1.desc.3 = to use only CS, and no more CEL, and also use the new animated meshes
StartMe.1.desc.4 = instead of genmeshes.
StartMe.1.image = startme_csdemo.jpg
StartMe.2.name = phystut
StartMe.2.exec = phystut
StartMe.2.args = -silent -mode=800x600
StartMe.2.desc.0 = This is a demonstration and testbed for the physical plugin.
StartMe.2.desc.1 = It shows how to spawn rigid bodies, soft bodies, joints, terrain colliders
StartMe.2.desc.2 = and ragdolls.
StartMe.2.image = startme_phystut.jpg
StartMe.3.name = avatartest
StartMe.3.exec = avatartest
StartMe.3.args = -silent -mode=800x600
StartMe.3.desc.0 = This is a demonstration of the new animated mesh for skeletal animation.
StartMe.3.desc.1 = It shows how animation nodes can be combined to create dynamically
StartMe.3.desc.2 = complex animations.
StartMe.3.desc.3 =
StartMe.3.desc.4 = There are three different scenes in this demo, press 'n' to switch to the
StartMe.3.desc.5 = next one.
StartMe.3.desc.6 =
StartMe.3.desc.7 = The first scene (Frankie) is a demonstration of the usage of the 'LookAt',
StartMe.3.desc.8 = the 'Speed' and the 'Ragdoll' animation nodes. It demonstrates also how to
StartMe.3.desc.9 = set up animated decal textures on the model.
StartMe.3.desc.10 =
StartMe.3.desc.11 = The second scene (Krystal) uses the ragdoll animation node in combination
StartMe.3.desc.12 = with soft body physics to animate the hairs and the skirt. You can also
StartMe.3.desc.13 = play with the Inverse Kinematics animation node to animate procedurally
StartMe.3.desc.14 = the arm of Krystal.
StartMe.3.desc.15 =
StartMe.3.desc.16 = The third scene (Sintel) shows how to do facial animation.
StartMe.3.image = startme_avatartest.jpg
StartMe.4.name = water
StartMe.4.exec = walktest
StartMe.4.args = -silent -mode=800x600 data/water.zip
StartMe.4.desc.0 = This is a demonstration of the water shader.
StartMe.4.image = startme_water.jpg
StartMe.5.name = partsys
StartMe.5.exec = walktest
StartMe.5.args = -silent -mode=800x600 partsys
StartMe.5.desc.0 = This is the 'walktest' application with the 'partsys' map.
StartMe.5.desc.1 = It demonstrates several particles made with the particle system.
StartMe.5.image = startme_partsys.jpg
StartMe.6.name = ceguitest
StartMe.6.exec = ceguitest
StartMe.6.args = -silent -mode=800x600
StartMe.6.desc.0 = CeGUITest is a test application for User Interfaces based on CeGUI.
StartMe.6.image = startme_ceguitest.jpg
StartMe.7.name = isotest
StartMe.7.exec = isotest
StartMe.7.args = -silent -mode=800x600
StartMe.7.desc.0 = Crystal Space is a real 3D engine. However with some tweaking you
StartMe.7.desc.1 = can force it into emulating something that resembles isometric
StartMe.7.desc.2 = a bit. This example also uses stencil shadows.
StartMe.7.image = startme_isotest.jpg
StartMe.8.name = imptest
StartMe.8.exec = imptest
StartMe.8.args = -silent -mode=800x600
StartMe.8.desc.0 = This is a demonstration of the imposter system. What you see are
StartMe.8.desc.1 = not 3D objects, but 2D textures generated automatically from the
StartMe.8.desc.2 = 3D objects, and updated accordingly to the movements of the camera.
StartMe.8.desc.3 = Used properly, this system can allow to display a great amount of
StartMe.8.desc.4 = objects in the screen at the same time.
StartMe.8.image = startme_imptest.jpg
StartMe.9.name = terrain
StartMe.9.exec = walktest
StartMe.9.args = -silent terrain -mode=800x600
StartMe.9.desc.0 = This is the 'walktest' application with the terrain map. It demonstrates
StartMe.9.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.9.desc.2 = This one is 'terrain' which looks nice but needs good hardware to run nicely.
StartMe.9.desc.3 = 'terrainf' is a lot faster.
StartMe.9.image = startme_terrain.jpg
StartMe.10.name = terrainf
StartMe.10.exec = walktest
StartMe.10.args = -silent terrainf -mode=800x600 -relight
StartMe.10.desc.0 = This is the 'walktest' application with the terrainf map. It demonstrates
StartMe.10.desc.1 = the landscape engine in Crystal Space. There are two versions of this map.
StartMe.10.desc.2 = This one is 'terrainf' which is usually faster then 'terrain'
StartMe.10.desc.3 = and doesn't require advanced 3D hardware. 'terrainf' also
StartMe.10.desc.4 = demonstrates the foliage generator (which slows it down again).
StartMe.10.image = startme_terrainf.jpg
StartMe.11.name = waterdemo
StartMe.11.exec = waterdemo
StartMe.11.args = -silent -mode=800x600
StartMe.11.desc.0 = 'waterdemo' is a small demo of a water effect in Crystal Space.
StartMe.11.desc.1 = The effect is made by modifying procedurally a mesh.
StartMe.11.desc.2 = Just press space bar to create some waves in the water.
StartMe.11.image = startme_waterdemo.jpg