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08-09-2023, 01:58 AM
Post: #1
[F4LT] Introduction to OpenGL - Part 2 - Lighting
Introduction to OpenGL - Part 2 - Lighting
The Fundamentals of OpenGL Lighting
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1hr 26min of on-demand video

Description
OpenGL Lighting is a crucial and captivating aspect of computer graphics that brings virtual 3D scenes to life by simulating the interaction of light with objects. It is a fundamental concept for creating realistic and immersive visual experiences in various applications, including video games, simulations, architectural visualization, and more.

The primary objective of OpenGL Lighting is to model the behavior of light sources in a 3D environment and calculate how light interacts with surfaces to determine their appearance. This involves considering factors such as the position, intensity, and color of light sources, as well as the material properties of objects, such as their reflectivity and transparency.

https://www.udemy.com/course/learn-computer-graphics-from-zero-to-hero/

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