06-27-2014, 07:07 AM
![[Image: unity.png]](https://4.bp.blogspot.com/-ZnKIocDDi0Y/Un-hUJB0yVI/AAAAAAAADMA/ZS48uuTdSx4/s1600/unity.png)
Unity 3D Pro v4.5.1 (Win /Mac) | 1.1 GB/ 1.2 GB
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
![[Image: 2.jpg]](https://3.bp.blogspot.com/-if3vF4ZTEO8/Uim9xLpGQTI/AAAAAAAABKU/ll74GyHl8bI/s1600/2.jpg)
ဒီေကာင္က Game ေတြ 3D ရုပ္ရွင္ေတြလိုမ်ိဳး ျပဳျပင္ ဖန္တီးလို႔ရတာျဖစ္တာေၾကာင့္အ
ေတာ္ေကာင္းမြန္တယ္လို႔ဆိုနိုင္ပါတယ္။ သူ႔ကိုေရွ႔မွာတင္းေပးခဲ့ဖူးပါတယ္။
သူက Windows, MAC, Linux စတဲ့ Platform အမ်ိဳးမ်ိဳးမွာ အသံုးျပဳ နိုင္တဲ့ ဖန္တီးမႈေတြ
လုပ္ေဆာင္နုိင္ပါေသးတယ္။ အခုအသစ္ ရလာ လိုထပ္တင္ေပးလိုက္ပါတယ္။
လိုအပ္သူေတြပဲ ေဒါင္းယူ စမ္းသပ္ၾကည့္လိုက္ၾကပါ..။
What's New ??
Improvements
- iOS: add support for script debugging over USB
- 2D: Very thin down-scaled textures will now produce sprites correctly.
- 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
- Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
- Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
- iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
- iOS: Fixed Unity Remote touch event queuing under stress conditions
- iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
- iOS: fixed autorotation issues on iOS 8
- iOS: fixed Xcode project build under Xcode6 preview
- iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
- iOS: fixed corner case of RenderTexture creation
- iOS: fixed lighting being broken while starting in landscape orientation
- Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
- Linux: Fix initial cursor visibility setting when antialiasing is enabled.
- Linux: Fix asset bundle caching.
- MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
- OSX: Fix stack trace generation on crash.
- OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
- Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
- Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
- Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
- Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
- Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
- Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
- Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
- Audio: [Angry Bots] Sound of the rain disappears when it shouldn't
- iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
- iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
- Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep
- Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported.
- Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
- Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
- Only Unity OS X version supports iOS as build platform
- Xcode 4.3





