06-27-2014, 07:07 AM
Unity 3D Pro v4.5.1 (Win /Mac) | 1.1 GB/ 1.2 GB
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
ဒီေကာင္က Game ေတြ 3D ရုပ္ရွင္ေတြလိုမ်ိဳး ျပဳျပင္ ဖန္တီးလို႔ရတာျဖစ္တာေၾကာင့္အ
ေတာ္ေကာင္းမြန္တယ္လို႔ဆိုနိုင္ပါတယ္။ သူ႔ကိုေရွ႔မွာတင္းေပးခဲ့ဖူးပါတယ္။
သူက Windows, MAC, Linux စတဲ့ Platform အမ်ိဳးမ်ိဳးမွာ အသံုးျပဳ နိုင္တဲ့ ဖန္တီးမႈေတြ
လုပ္ေဆာင္နုိင္ပါေသးတယ္။ အခုအသစ္ ရလာ လိုထပ္တင္ေပးလိုက္ပါတယ္။
လိုအပ္သူေတြပဲ ေဒါင္းယူ စမ္းသပ္ၾကည့္လိုက္ၾကပါ..။
What's New ??
Improvements
- iOS: add support for script debugging over USB
- 2D: Very thin down-scaled textures will now produce sprites correctly.
- 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
- Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
- Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
- iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
- iOS: Fixed Unity Remote touch event queuing under stress conditions
- iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
- iOS: fixed autorotation issues on iOS 8
- iOS: fixed Xcode project build under Xcode6 preview
- iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
- iOS: fixed corner case of RenderTexture creation
- iOS: fixed lighting being broken while starting in landscape orientation
- Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
- Linux: Fix initial cursor visibility setting when antialiasing is enabled.
- Linux: Fix asset bundle caching.
- MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
- OSX: Fix stack trace generation on crash.
- OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
- Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
- Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
- Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
- Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
- Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
- Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
- Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
- Audio: [Angry Bots] Sound of the rain disappears when it shouldn't
- iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
- iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
- Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep
- Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported.
- Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
- Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
- Only Unity OS X version supports iOS as build platform
- Xcode 4.3
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