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Full Version: [GET] FlipCreator($4999).Amazing online magazine software that allows you to create realistic page-flipping e-Publications.
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is this still working?
Stopped working for me :(
@sohomnet - I have been using the SW since it was first posted by Mr DON_KUMAR (Cheers again DON!)

Upon having an issue (blocked by Co.) with it on my main computer (24/7 Web-connected), I installed it on a PC I have which is Not online. I believe blocking it with the firewall may do something to help this, but I am not sure what to do there exactly. Block both incoming and outgoing connects to the SW maybe?

So far, it's been gold without getting blocked :-) Making and selling e-publications ;-)
Once I 'Publish' the product, I simple use a MemoryStick or External HDD to transfer them to my main computer, then FTP online (or email them).

One thing I did notice is when viewing the HTML version locally on my computer, it does try to connect to a Website, but a message comes up saying 'source Null'. However, upon uploading, it works fine online so far. Great on Blackberry tablet and smartphone, and Android tablet. (Don't have any Apple stuff.)

Other usage observations TIPS for Making Publications with this SW:

I made a 40 page photo book and inserted animations, videos, sounds and other photos, but found it to get 'bloated', so took the technique of 'Inserting' any Photos out of the process when using this SW, and instead used Photo editing SW (Fireworks) to add my 'inset cut-outs' before hand, and then saving the photos to JPG (further saving on having to use larger PNGs). Also shrinking all pics to 1920x1080(ish), further saving space. In the end, anywhere to save space is a good thing - especially when making .EXE or .APP, or sending to People with slower Internet speeds and limited space.

...and... you get a Much Better looking product. This SW isn't great for keeping proportionality with photo inserts, not like the accuracy of using a photo editor, especially beering in mind it has to look good small and when someone Zooms in on a page.

So - Don't forget Inserts need to be sized for the Larger Zoomed spacing, as it you start too small - and someone tries to zoom in - the 'too small' inset becomes pixelated (ie: looks amateur).

Seems like MP4 are best for use with this SW. I compressed mine, and took the loss on resolution. Full Screen videos at high quality simply take up lots of space, however I am starting smallish and continue to push the SW and will add bigger and better vids as I go. One note with this SW share is that while the SW allows for YT videos, you cannot Insert them properly without an Internet connection. Throws an error. Shags the jpg 'freeze frame', and then doesn't work. Of course, turn on the Web and risk getting the SW blocked. A technique I prefer is to DL vids from YT with IDM and store the smaller MP4 option (which the videos I used had; also available in .FLV and some other extension I didn't know and scared me :S haha). Upon DL and then Inserting, things worked just fine. I imagine Vids would need to be Inserted manually (vs. YT embedded) if you wanted an .EXE or .APP anyways - ie: when making the publication portable.

Another good thing about BBHF is the amount og templates/backgrounds, animations, audio files etc is available to use as a library when making fun publications. The cartoon audio clips are great!

Another Tip: I noticed that when I made several versions of a project, and kept trying out new themes/backgrounds, adding removing Inserts (vids, audio, swf) - the Published product would carry over copies of the files I even Deleted from the product. ...and Yes, you guessed it - bloated the product again. Seems like the SW hangs-on to all files used in production/playtime even after you deleted them from the project in the SW (ie: the files stay in the Folders for the project after closing the SW). This bloats the .EXE and .APP versions, as much as adds unnecessary time for rendering the product, or uploading/emailing/transferring anywhere. Hogging valuable time and space. So upon discovering this, I went into the project folders and Deleted all residual files before simply saving the project as new version, whereby it then dropped the old files (ie: they were no longer bloating the new version, and thus the new Published materials). Bare this is mind when deleting old material - to go into the project files and delete it there too.

I believe the above strategies lead to more polished, professional and high-quality client-worthy products which one can sell for handsome exchange :-)

If anyone else has any Tips and experiences to share - please, Do Tell :-D

All the Best!!
@ OP, do you by any chance can make a Keygen for this as well: http://www.flipcreator.net/download-icreateapp.html as its needed to export the flipping page into an app.

Thanks.
Thank you so much !
FWIW, I subscribed to the Usenet.nl to see if I could get a better download/crack of these. Quite frankly, it's impossible to find anything in there--and when you do find something you think you want, it's rife with trojans and other mischievous crap. If there's a better way to navigate that particular sea of games and vids, I'd love to hear about it.

I stayed subscribed for a couple of months to see if I could figure it out whilst being busy with other matters. I didn't.

BBHF is much better, IMO--even if we haven't solved this one yet.

Many thanks (and as many reps as I had available) to DON_KUMAR, Edjumacated_Bum and all the rest.

Best,
s
What an amazing share thank you very much! Rep added
Thanks... +Rep added
Thanks bro
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