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05-17-2016, 11:17 AM
Post: #1
[F4LT] Zbrush and Maya workflow pipeline sculpting and rigging now
Zbrush and Maya workflow pipeline sculpting and rigging now

Learn core work flows within Maya and ZBrush and gain that extra knowledge that links all your training together


https://www.udemy.com/zbrush-and-maya-workflow-pipeline-sculpting-and-rigging-now/



The course is a walk through of processes used to create a model in ZBrush and them import and rig it in Maya, this course will be particilary usefull for people trying to understand the work flows used for animating in 3D and how with the use of Maps be able to again uderstand there use.

Some of what we look at?

Base meshes in Maya
Scultping levels in ZBrush
Polypainting and out putting maps
Creating Materials in Maya
Connecting maps to out model
How rigging is done How to animate



Please review sooner..




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