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05-17-2016, 11:17 AM
Post: #1
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[F4LT] Zbrush and Maya workflow pipeline sculpting and rigging now
Zbrush and Maya workflow pipeline sculpting and rigging now
Learn core work flows within Maya and ZBrush and gain that extra knowledge that links all your training together https://www.udemy.com/zbrush-and-maya-workflow-pipeline-sculpting-and-rigging-now/ The course is a walk through of processes used to create a model in ZBrush and them import and rig it in Maya, this course will be particilary usefull for people trying to understand the work flows used for animating in 3D and how with the use of Maps be able to again uderstand there use. Some of what we look at? Base meshes in Maya Scultping levels in ZBrush Polypainting and out putting maps Creating Materials in Maya Connecting maps to out model How rigging is done How to animate Please review sooner.. |
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